Dragonjace's House Rules Page

 


Character Stats: I let players roll their own stats, but all characters must be approved by me before game play. As long as they aren't supermen or powermongers I generally don't change much. I require a Character sheet for All Characters in Text format, But I will gladly take any in CORE RULES html format to post on the web site..

Equipment List : Please provide a list of all equipment your character has.. since we are starting @ 3rd level Iallow just about any normal item to be had, as long as you can justify it with likely story.. but if it is not on the list , then you don't have it. end of discussion.. A helpful technique I have used is separate text file called (Charactername)list.txt that is quickly updated with changes..

Mages and spellcasting : Mages start with 5 -1st level spells and 1 -2nd level in their spellbook. All casters can use TRUESIGHT- (detect magic) 1 time per casting level per day.. Also all mages know Read magic. Cantrip can be taken as a NWP if wanted. We will be using Spellpoint System- Each caster gets 1 sp per spell per level of spell.

1sp for 1st level, 2 sp for 2nd level, 3 for 3rd. You can use these on an equal 1sp to cast 1st level, 2 sp to caste 3rd and so on.. No spell memorization is required.. Though you must roleplay study of spells or prayer for priest, or your character will find his spells not functioning.. If a Character dedicates a spell to memory there is 100% success. Not memorizing spells has a 5% per level of spell of Failing + or - modifiers depending on roleplaying .

Combat: This game will contain a fair amount of combat and I am going to have to experiment to find the best way to handle it. Currently, the entire group is cc'd on one round of actions and I (the DM) receive actions for the next rounds. I then progress the action as far as I can before posting a summary of the results and the current situation. This is repeated until the combat is concluded. As we get into more involved combats, I will probably change the way that this is done.

Critical Hits and Fumbles.. : A role of 20 is always a hit, with several different possibilities for Critical damage. When combatants attack each other any roll of 18 -20 that is 5 or greater than needed to hit the targets AC gets a base5% + 5% per number greater than the 5 needed, chance to automatically slay the oppenent -saving throw allowed

example: Drizzt rolls an 18 against the Gnoll with AC 5.. Drizzt, a high level fighter only needs a 7 to hit the Gnolls AC.

so he gets 5% + [(7+5=12) ,(18-12=6), 6*5%=30%] ..so drizzt has a 35% chance to kill instantly.

Besides the added demension of INSTANT KILLING,, all critical hit rolls of 20 will automatically get double damage rolls.

To promote Roleplaying and not Rollplaying, I will be reporting injuries using the following scale rather than telling you how many hitpoints you have remaining..

Injury Scale

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1-20% of hp- critical wounds
21-40% of hp- major wounds
41-60% of hp- serious wounds
61-80% of hp- minor wounds
81-99% of hp- light wounds
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Posting Schedule: Generally I will post Major Turns 3 times per week -mon,wed,friday.. with possible extra post inbetween. I request you reply withing 24 Hrs.. of the Monday and Wednesday post , and by 6am MONDAY morning for the Friday post. Combat Turns may require more frequent post. If you don't respond within 24 hrs I will play your character as performing defensive action unless notified otherwise or unless I feel it is out of character for your Pc. Please try and notify me and the group if you are planning on being out of contact for more than 72 hours..

If You don't feel you will be able to keep up with the posting , please let me know. thanks

 

 


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